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    Friday, April 3, 2020

    ArcheAge 3rd Stat on armor .. health or %dmg% reduction?

    ArcheAge 3rd Stat on armor .. health or %dmg% reduction?


    3rd Stat on armor .. health or %dmg% reduction?

    Posted: 03 Apr 2020 12:06 PM PDT

    So I just went Int + resil etc for the primary 2 stats, then I chose HP so that it was always a benefit .. pvp / pve / magic / arrows / melee ..

    Im wondering though, is there a magic combination people use (say you have cloth armor so you pick so many melee dmg mitigation /ranged mitigation and it actually gives you the best bang for your buck?

    I totally get that probably if you stack melee dmg reduction it will outshine going health .. but the pay off is that health is always a benefit right?

    Just wondering if I should get rid of health for specific damage mitigation .. i assume this all changes based on the type of armor you have as well?

    Thanks

    submitted by /u/Greefer
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    candle gate 2.0

    Posted: 02 Apr 2020 10:07 PM PDT

    Castle dailies + cloak synth farming

    Posted: 03 Apr 2020 10:10 AM PDT

    Hey guys, can you explain to me what all castle dailies are? i only do the "kil 100 mobs" one, but three are some morÄ™... I need info how to do them and waht are the awards. And also some info about castle sieges, cant find much info about its.

    And another questions is how to farm synth materials for cloak? Orange mobs in diamonf shores drop some sealed but i always get blues and greens and my cloak is epic ayanad so i need at least Orange ones and a bunch of them... I had a year break and started playing again a couple f weeeks ago, please forgive my ignorance

    Thanks

    submitted by /u/ZusTempest
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    Stupid mechanic

    Posted: 03 Apr 2020 05:00 AM PDT

    The more castles you have, the more infusions can you get, the stronger your faction gets and easier to hold and conquer the whole server. Imagine being the side with no castle or just one castle. It takes so much time get close to the winnings side gear. They bath in infusions while the losing side quit the game . :D

    submitted by /u/Gustafssons
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    Lets Talk Combat Resurrection Scroll.

    Posted: 02 Apr 2020 08:18 PM PDT

    First, so you understand my bias, I cannot stand this item already. An infinite use, low cool down, combat Resurrection is the most annoying thing. At first I was excited since combat barely drops or sometimes gets bugged permanently, so on paper this sounds amazing. I think the issue lies in its infinite uses, it kinda breaks the flow of the game and rewards extreme zerging. I'm sure many of today's server events have seen just how insanely good this item is. Not to mention its infinite uses, theres literally no reason to not be using this, on every single person... completely removing the balance that came from having to rez.

    Maybe Its just me, but I'd like to hear your guys thoughts on it, cause if this is how content is gonna be for the rest of the week (or two?) then Its going to be hellish.

    submitted by /u/Hawaiiotaku
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    Mounts for fanatic.

    Posted: 02 Apr 2020 09:40 PM PDT

    Right now I am at 4.5k gs and I use basic Snowmane. I was thinking about which mount should I take from deligence shop? What is worth for fanatic? And also, It will take a few weeks for me to get 400 diligence coins. With the new event... should I get that blue mount? Is it worth? I already got one gem and used it for serendipity stones. So I have one more.

    Second question. I see in KR AA, Fanatics using scepter + sword. I think because in future patch sword will gives 1.1 attack speed, and katana gives 1.0. Is it worth to use scepter + sword?

    submitted by /u/sznyaan
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