ArcheAge My guild might move to Archeage |
- My guild might move to Archeage
- mediocre archer gameplay | open legacy transfers | Nui PvP
- Epic ResBot Gameplay. Warning: Volume at 9:45 (Youtube Copyright Sucks)
- Growth server!
- I have a few questions, before starting the game
- Archer or Melee
- Gold producing mob drops that don't require labor?
- Cant beat Omen? Just dodge DGS lol
- Lunagems
- New player, should I create a character on a fresh start server?
- Archeage Healer PvP 5.0
- Why?
- So let me see if I got this right.
My guild might move to Archeage Posted: 10 May 2019 05:30 AM PDT We are 30-50 people, please tell me what I need to know. -What does a well rounded group look like - pve and pvp -What does a well rounded raid look like - pve and pvp -What should we know before starting / tipps/tricks -Interface mods -What server to pick -Websites (forum, wiki, lootdb, etc) -Anything else ? -p2w yes or no ? What would you recommend for a guild moving over that wants to experience the game for the first time ? What classes are needed to work well together ? [link] [comments] | ||
mediocre archer gameplay | open legacy transfers | Nui PvP Posted: 10 May 2019 09:17 AM PDT
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Epic ResBot Gameplay. Warning: Volume at 9:45 (Youtube Copyright Sucks) Posted: 10 May 2019 11:51 AM PDT
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Posted: 10 May 2019 11:30 AM PDT | ||
I have a few questions, before starting the game Posted: 10 May 2019 04:07 AM PDT Hi all, I played AA 3-4 years ago and i really liked it in many ways. Cool animations and battle system. Fascinating soundtracks and sidestory. (I don't think any MMORPG game music effected me like AA did. I remember i was wandering in the same area, just because i loved the music there.) Professions, crafting system. Usually i like hardcore pvp in MMORPGs, but it was strange for me that i found myself farming, crafting gear, gathering..etc and selling them instantly in the market. Ah also carrying packs with a donkey lol. Just because it was so good, subscribed to the game only after 3 days to have more labor points. Class system, combining 2-3 classes was giving so many options. I guess i played like 3-4 months. The main reason i quit because of housing&landing system. I wanted to have a land for my farmer character, but almost all the lands were occupied, couldn't find anything except open areas which can be stolen by other players. Is this still an issue in the game? If so how can i get a big land? I don't mind p2w elements in a game, not planning to be a competitive player. I just want to have some fun in my free times. Thank you all for your answers. [link] [comments] | ||
Posted: 10 May 2019 09:32 AM PDT Geared out to the max which is better and will be better in future balance? [link] [comments] | ||
Gold producing mob drops that don't require labor? Posted: 10 May 2019 08:38 AM PDT Only thing I have seen in Auroria is small amounts of coins (a few silver) per mob. Are there certain mobs/locations that drop more silver, or actual vendor trash that you can sell without labor? How about in dungeons, are boss drops vendorable, actually more than a few gold? HOw about dungeon trash mobs? Would be nice to get something when farming other than coinpurses... [link] [comments] | ||
Cant beat Omen? Just dodge DGS lol Posted: 10 May 2019 07:49 AM PDT
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Posted: 10 May 2019 03:20 AM PDT Can someone explain these to me? Because there are different options... Whats better? The T1++/2/3/4/5 or T1 T2 T3, can i make T2+1 and whats the most Cost effective, T3 are not an option for me [link] [comments] | ||
New player, should I create a character on a fresh start server? Posted: 09 May 2019 07:12 PM PDT Hey. So I played like 2 hours years ago, and I decided to give the game a try again. Should I try the "fresh start server" nui or just like Kadum or Aria? Thanks for the help! EDIT: Gonna play on Aria! [link] [comments] | ||
Posted: 09 May 2019 05:10 PM PDT
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Posted: 09 May 2019 05:47 PM PDT To the individuals promoting the game at this point, why do you want to play? As with any MMO or competitive moba there is a distinct timeline when the purpose is at it's peak, which was perhaps 1-3 years after release of the given region. The comparison being vultures that pick clean the prey that had already been eaten by the killer(s). On top of this the game is so badly balanced and optimized that any effort by the player base to stabilize the inconsistencies results in an implosion. Influx player base will make the factors exponentially worse, the control that RNG offered in a limitless ceiling is now gone. The numbers are so skewed that the extremes are inconsolable. [link] [comments] | ||
So let me see if I got this right. Posted: 09 May 2019 07:11 PM PDT Even with premium status there is still very much a mobile game type energy system for anything involving life skills. Meanwhile they sell potions on the cash shop to completely bypass this mechanic? People are ok with this kinda stuff for PC mmos? Yikes. [link] [comments] |
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