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    Friday, May 10, 2019

    ArcheAge My guild might move to Archeage

    ArcheAge My guild might move to Archeage


    My guild might move to Archeage

    Posted: 10 May 2019 05:30 AM PDT

    We are 30-50 people, please tell me what I need to know.

    -What does a well rounded group look like - pve and pvp

    -What does a well rounded raid look like - pve and pvp

    -What should we know before starting / tipps/tricks

    -Interface mods

    -What server to pick

    -Websites (forum, wiki, lootdb, etc)

    -Anything else ?

    -p2w yes or no ?

    What would you recommend for a guild moving over that wants to experience the game for the first time ?

    What classes are needed to work well together ?

    submitted by /u/wupwobpaoa
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    mediocre archer gameplay | open legacy transfers | Nui PvP

    Posted: 10 May 2019 09:17 AM PDT

    Epic ResBot Gameplay. Warning: Volume at 9:45 (Youtube Copyright Sucks)

    Posted: 10 May 2019 11:51 AM PDT

    Growth server!

    Posted: 10 May 2019 11:30 AM PDT

    Gamigo slowpokes... when will NA/EU get this?

    submitted by /u/cry8a8y
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    I have a few questions, before starting the game

    Posted: 10 May 2019 04:07 AM PDT

    Hi all,

    I played AA 3-4 years ago and i really liked it in many ways.

    Cool animations and battle system.

    Fascinating soundtracks and sidestory. (I don't think any MMORPG game music effected me like AA did. I remember i was wandering in the same area, just because i loved the music there.)

    Professions, crafting system. Usually i like hardcore pvp in MMORPGs, but it was strange for me that i found myself farming, crafting gear, gathering..etc and selling them instantly in the market. Ah also carrying packs with a donkey lol. Just because it was so good, subscribed to the game only after 3 days to have more labor points.

    Class system, combining 2-3 classes was giving so many options.

    I guess i played like 3-4 months. The main reason i quit because of housing&landing system. I wanted to have a land for my farmer character, but almost all the lands were occupied, couldn't find anything except open areas which can be stolen by other players.

    Is this still an issue in the game? If so how can i get a big land?

    I don't mind p2w elements in a game, not planning to be a competitive player. I just want to have some fun in my free times.

    Thank you all for your answers.

    submitted by /u/fatih_u
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    Archer or Melee

    Posted: 10 May 2019 09:32 AM PDT

    Geared out to the max which is better and will be better in future balance?

    submitted by /u/fakeredditaccount5
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    Gold producing mob drops that don't require labor?

    Posted: 10 May 2019 08:38 AM PDT

    Only thing I have seen in Auroria is small amounts of coins (a few silver) per mob.

    Are there certain mobs/locations that drop more silver, or actual vendor trash that you can sell without labor? How about in dungeons, are boss drops vendorable, actually more than a few gold? HOw about dungeon trash mobs?

    Would be nice to get something when farming other than coinpurses...

    submitted by /u/doctorofgood
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    Cant beat Omen? Just dodge DGS lol

    Posted: 10 May 2019 07:49 AM PDT

    Lunagems

    Posted: 10 May 2019 03:20 AM PDT

    Can someone explain these to me? Because there are different options... Whats better? The T1++/2/3/4/5 or T1 T2 T3, can i make T2+1 and whats the most Cost effective, T3 are not an option for me

    submitted by /u/Phranton
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    New player, should I create a character on a fresh start server?

    Posted: 09 May 2019 07:12 PM PDT

    Hey. So I played like 2 hours years ago, and I decided to give the game a try again. Should I try the "fresh start server" nui or just like Kadum or Aria?

    Thanks for the help!

    EDIT: Gonna play on Aria!

    submitted by /u/Jeune_Padawan
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    Archeage Healer PvP 5.0

    Posted: 09 May 2019 05:10 PM PDT

    Why?

    Posted: 09 May 2019 05:47 PM PDT

    To the individuals promoting the game at this point, why do you want to play? As with any MMO or competitive moba there is a distinct timeline when the purpose is at it's peak, which was perhaps 1-3 years after release of the given region. The comparison being vultures that pick clean the prey that had already been eaten by the killer(s). On top of this the game is so badly balanced and optimized that any effort by the player base to stabilize the inconsistencies results in an implosion. Influx player base will make the factors exponentially worse, the control that RNG offered in a limitless ceiling is now gone. The numbers are so skewed that the extremes are inconsolable.

    submitted by /u/Pankaxe
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    So let me see if I got this right.

    Posted: 09 May 2019 07:11 PM PDT

    Even with premium status there is still very much a mobile game type energy system for anything involving life skills. Meanwhile they sell potions on the cash shop to completely bypass this mechanic? People are ok with this kinda stuff for PC mmos? Yikes.

    submitted by /u/sloopydroop
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