ArcheAge Gamigo, please don't let content creators get out of jail free |
- Gamigo, please don't let content creators get out of jail free
- Official statement about punishment of Archepass exploit
- Breaking Reddit ToS in order to attempt to get unbanned? (Vote Brigading)
- BAN HAMMER HAS BEEN SLAMMED!
- Don't make me grind weeklies, fluffy!
- DEVELOPER OF THE YEAR
- ZZavage Confirmed Banned
- The Story of Wynn and ChaChingGate
- This ain't KR. The average NA/EU casual doesn't play 10 hours per day.
- Zzavage unbanned already?
- Did we do good?
- [To be sent to Gamigo] Megathread with suggestions
- Guide - Archeage Unchained: How to get started with Fishing
- I think XLGames needs some blame.
- Gamigo, please, do the archepass a XP-based system about doing anything in the game
- Please nerf the amount of dailies I need to do, it's driving me insane.
- The unbans show that the bans had 0 substance and were just a PR move
- #bangate
- EU has a hack problem in 5v5 Arenas
- AA Unchained 1-55 Leveling Guide + Tips
- Decided to test doing all my dailies today, 6 hours in and I’m drained and honestly not having fun.
- But I DO know it's bad!
- PLEASE start a NEW SERVER after fixing exploit. Can we get a #RealFreshStart ?
- I understand but please stop
- The Archepass should just copy Destiny 2's seasonal pass.
Gamigo, please don't let content creators get out of jail free Posted: 22 Oct 2019 02:30 PM PDT We all know that every banned content creator is going to appeal their ban even though they abused the hell out of world bosses. Please don't revert their bans. Sincerely, Normal players [link] [comments] | ||
Official statement about punishment of Archepass exploit Posted: 22 Oct 2019 12:20 PM PDT The NA Servers are live again. Thank you for your patience. ~The ArcheAge Team Action Taken due to ArchePass World Boss Quest Abuse With today's hotfix, all ArchePass missions have had their maximum gold for completion reduced to 10g. Along with this, the weekly mission counter has been applied. After reviewing accounts that were abusing the previous high gold from world boss missions, we have permanently banned over 200 accounts. These accounts were participating in high level abuse of this system, which continued after the previous warning was given. We are continuing with additional efforts to clean up the aftermath, and will be tracking items or gold that were moved by offending accounts. We are working with XL to remove banned accounts from the leaderboard. This decision was reached due to the zero tolerance policy we have in place for violations of our Terms of Service, and we wanted to be very transparent with players on what actions have been taken. We take these issues very seriously, and will continue with this strict adherence to our zero tolerance policy on abuse and exploits. The team is committed to ensuring a level playing field and will not be providing second chances for accounts found in violation. From the discord [link] [comments] | ||
Breaking Reddit ToS in order to attempt to get unbanned? (Vote Brigading) Posted: 22 Oct 2019 12:35 PM PDT
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Posted: 22 Oct 2019 12:39 PM PDT Join the archage server discords bois. The salt is higher than a mcdonalds large fry. [link] [comments] | ||
Don't make me grind weeklies, fluffy! Posted: 22 Oct 2019 03:59 AM PDT I love AAU, but damn the dailies. I mean, I like doing quests, but how about playing the rest of the game too? Any battlepass is supposed to reward you for playing the game. Maybe sometimes you'll have to go out of your way to complete a few challenges, but you should't have to drop everything you're doing in order to grind that pass. And you can't even chose not to do it since it gives so much ressources! You HAVE to put aside everything you want to do in the game in order to complete the 100 quests, or you will fall behind. 100 quests you have to go out of your way to complete is still too much. The Archepass is blocking Archeage's content. People just can't experience the game because they are too busy grinding dailies/weeklies. Yes, this is another post like that, but this is what we need to do in order to be heard. [link] [comments] | ||
Posted: 22 Oct 2019 12:27 PM PDT 200 accounts got hammered I never complained how broken the archepass is (or abused the system) but seeing the reddit posts everyday .. Gamigo made the perfect move and I'm excited to see what is more to come in the future. Thank you for maintaining the health of the game. [link] [comments] | ||
Posted: 22 Oct 2019 01:22 PM PDT
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The Story of Wynn and ChaChingGate Posted: 22 Oct 2019 10:02 AM PDT This is the story of the server Wynn. West StoryEveryone was excited for the launch of AAU. There were many new, returning, and veteran players looking for a fresh start. Many fond memories were shared about the early ArcheAge days. There was something for everyone, fishing expeditions, hidden tree farms, trade pack runs, and all the PvP these choices provided. Many hours were spent brainstorming the best trade routes, the nicest housing locations, and strongest PvP builds available. It was immediately clear that Wynn was going to be one of the most active servers with the highest player base. It was difficult getting together with friends and leveling as a group due to the disconnects and long queue times. Fortunately, our faction was extremely friendly which made it easy to meet new people and level with some strangers. There was always someone who was able to explain a quest or just shouting reminders and tips such as were to find your mount. In my family, I was the one most interested in PvP. I wanted to focus on getting to high levels quickly, and then help my family in any way necessary. By day 3, I was 46, and just starting to farm in Auroria when some high level guild member suggested I hit up Aegis Island for insane XP. I eventually found my way over and discovered the center of the island mostly populated by the East. The west was farming the shores and water. Still, I was able to level from 46 to 55 that same day. Absolutely ridiculous and seemed almost to be a bug. How can an ancestral level 4 normal mob give 4k xp and be way easier to kill than a diamond shores elite which gives 1k xp. Still... I felt well prepared to help my guild and family get the land they wanted when it opened up the next day. There was a lot of talk between guilds that night about which zone they would focus on and how to respond to an invasion by the East. After those, we had family meetings making sure we were all prepared. We awoke early in the morning, making sure to enter the queue many hours before land opened up. Surprisingly, it all went very smooth. There was little to no competition except between our faction. As far as I was aware, everyone got exactly what they wanted. It seemed almost too good to be true. I was suspicious. After some scouting, I was surprised to see plenty of good housing locations still available in the East. It was a bit confusing, it seemed like maybe they were not as prepared as we were. That conflicted with everything I had seen when leveling up, where the East faction seemed to be very strong and organized. The reason for this would become clear a day later. West was simply so far behind that it looked like we were ahead. East StoryThe East had it rough early. Some of their story quest was gated behind a brutal timer. If you rolled East, then you probably know what I'm talking about. However, Wynn East had one big advantage. A sizable number of streamers and hardcore players. There is nothing wrong with this. There were plenty on the West as well. ArcheAge is designed around there being a large variety of players. From the low level farmer to the pure gear score progression driven no lifer. There will always be a large spectrum and that usually keeps the factions in balance. I'm not aware of how the leveling process progressed for the East early. What was clear though is that they were the first to control Aegis Island. For those not aware, Aegis Island has easy to kill neutrals that provided 4k+ XP per kill when in a party and could be farmed at level 45+. Needless to say, East and West hardcore players quickly utilized this to hit 55 in only a few hours. It's not clear when and who first made the discovery (may not even have happened on Wynn, but they knew about it extremely early). At some point, a few guild members having all reached 55 got a world boss kill quest in their ArchePass. They managed to form a strong enough raid to kill one. Then something interesting happened. They got another world boss kill quest. The pattern quickly became apparent. They had found the holy grail. Unlimited gold, gated only by the ability to kill any world boss, repeatable up to 17 times per day, and the rarely necessary quest re-roll. In a word... ChaChing. What's more, the ArchePass XP provided almost unlimited access to the only other resource they needed the most... labor. You see, the diligence coin provides cheap access to a Labor Recharger in the shop which provides 1000 labor. This is in addition to any labor the ArchePass rewards already provide, which are substantial. They had everything they needed. Killing a world boss directly provides both gold and labor and can be repeated up to a maximum of 17 times a day. Raids was formed. Word spread like wildfire. The average East player found themselves being pulled along in the literal gold rush. Before land had even been claimed, the East were farming world bosses. The ResultThe leaders of the East raids, hardcore players like Loki and Akamee quickly formed farming rotations and schedules. As more and more East found themselves being rushed to 55, the number of raids grew. Before long there were two raids, each competing for boss tags. The next day there were 3. At every hour of the day, there was at least one raid dedicated to farming the bosses. On the west side, we were hearing a lot about ArchePass exploitation and world boss farming. Based on Gamingo's past actions, we trusted that exploiters would be handed harsh penalties. The truth was that there was a small fraction of players who found an exploit for ArchePass that let them force the world boss quest every time. This was different from how the actual ArchePass almost always re-rolled into another World Boss kill quest once you hit 55. There was no exploitation needed, the ArchePass itself was broken. It was basically confirmed later by Gamingo that no action would be taken against anyone farming the world bosses without using the exploit. With so much time being devoted to world boss farming, the lack of other actual progression available, the easiest and quickest method to use the massive influx of gold and labor was to simply upgrade gear. The only bottleneck was the Hiram scrolls and infusions which you could obtain a large number of by doing the dailies. Why worry about claiming land when your making more money than running trade packs for a week would ever net you. You even gain labor out of it. By the time the majority of the West knew what was going on, it was Sunday. Without doing a single world boss quest, I had managed to upgrade my gear just into Heroic Hiram by playing the AH and farming to what seemed like a respectable 3.5k GS. I am well ahead of the average player on West. The average East player is running around with Celestial tier gear and 4.5k GS and a +11/12 Brilliant Hiram Weapon. 50 out of the top 100 gear ranked players across all servers are Wynn East players. They hold 7 of the top 10 spots including rank 1, 2, and 3. At this rate, they would have near max tier gear in all slots by the end of the month. SummaryI am both impressed and depressed. I'm impressed at how fast and efficiently the East faction managed to take advantage of this "feature". In just a couple days, they managed to uplift their entire faction into quite possibly the most dominant one sided faction balance ever seen in ArcheAge. I've seen many people both condemn and defend their actions. In many of the threads here on reddit, you will find users such as /u/justerab loudly defend their usage of the ArchePass against all criticism. Based on what Gamingo has said on the subject, they are entirely correct. What they did was completely legitimate gameplay. A number of East players simply wanted to maximize gear progression and took every advantage to do so. Normally this would not be a problem, there are always percentage of players who want to min-max. In this case however, due to the ease of access, the rest of their faction was brought along on the min-max ride. I am depressed, because as a member of the West, I was looking forward to having an old ArcheAge experience that I remember so fondly before it got ruined by P2W. Now, there is absolutely no hope of ever competing any world pvp. Any action not done in a protected zone/farm is basically asking to get slaughtered. I have 5 gold to my name, and will likely only see a small amount of meaningful progress in my gear over the next few weeks. This is to be expected and how the game designed gear to progress. The only problem is, the East were playing a completely different game with no gold or labor limit. Due to a mix of confusion about the world boss exploit and a focus on land over max gear progression, the majority of the West never completed a single world boss kill quest. Now that the ArchePass is being changed/nerfed, there is no hope of ever regaining the ground that has been lost. Any open world PvP is absolutely dominated by the East. The factions are so unbalanced, that an East raid would come in and wipe the dual West raids at both GR and CR just so they could get another 100g from the bosses while the other raids would complete their own GR and CR.
To Wynn West Players Given the current status of the server and with only a few days invested, I know several West guilds that plan on jumping to the first available fresh start server post *ChaChingGate* or Jergant if it is the last. I encourage other Wynn West players/guilds to do the same. It has only been a few days, and a server without the ArchePass WB farm feature will be a much better experience in the long run. Your not supposed to have to defend your merchant ships against max tier Hiram geared players week 2. It won't be a fun experience. Plus... no more 3 hour queues. The East is clearly looking for a different ArcheAge experience from the majority of us (nothing wrong with this). As a West player, you will probably be much happier on a server where the opposing faction facilitates the type of gameplay experience you are looking for. If you are on West and want to PvP, you can stick around, but your skill and tactics will have to overcome a massive deficit of both gold and labor as I'm sure your have noticed in the dailies/pvp already encountered. It could be done, but I personally think it's just not worth the time and effort at this point. A lot of you were really fun to play with. The raids were always chill with a lot of joking and discussions but still well organized. We definitely have some great characters and trolls on our server. I personally was a pure healer, and it was really awesome to have everyone be so appreciative during raids, definitely made the rough leveling worth it. Some of you darkrunners are completely fearless which makes our jobs interesting. In the future, I hope if a similar "feature" is found, everyone will be hesitant to abuse it to such an extent. I feel fortunate that this happened in the first week. I would be much more upset if I had invested more time into my current character only to have it all be for completely eclipsed by something so obviously unintended with no repercussions. Finally, I'm sure some of the above information is inaccurate, and plenty of people have had different experiences. Most of the above was compiled from the people I talked to, the streams I watched, discord chat logs, and public server ranking information. What has your experience been like on your server? Hopefully they are in a better state than Wynn. [link] [comments] | ||
This ain't KR. The average NA/EU casual doesn't play 10 hours per day. Posted: 22 Oct 2019 07:31 AM PDT What you should do as a CASUAL player? "Do your daily Hiram quests, CR, GR, World Bosses, something to burn your labour and get gold. However don't forget the 100 weekly quests where the arena quest doesn't work and you can get the same quest after rerolling 6 times" We already have a totally failed, hardcore, no life, p2w Archeage version. Do we really need another one? There are already so many good suggestions here how to fix it. If they can't think of a way of making it work, just use the heads of some of the players and implement their suggestions. Fixing a game that was designed to be p2w is hard. Still that's not an excuse. [link] [comments] | ||
Posted: 22 Oct 2019 03:52 PM PDT Gamingo is powerless against streamers? Crabs? Jagex pls [link] [comments] | ||
Posted: 22 Oct 2019 12:53 AM PDT
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[To be sent to Gamigo] Megathread with suggestions Posted: 22 Oct 2019 02:48 AM PDT Ok, so people are flooding discord, forums and reddit. Let's make a megathread about all the suggestions and send it to Gamigo. They said they will listen to player feedback (and have been so far), so let's see how their promise holds up. What I'm attempting to do with this thread is gather all suggestions that people have and I'll send it to Gamigo somehow. I'll list some of the common ones below. Whoever has a suggestion, post it as a comment, if it gets enough upvotes, I'll add it to the list. - Change ArchePass to complete when actually doing other content in-game (e.g. no specific kill missions), make into a BattlePass type of system and remove gold rewards from it (substitute with diligence coins or something else) (Sandbox element) - Allow ArchePass missions to be synced between party members (but this should not be circumvent the mission change mechanic) (QoL improvement) - Lower the penalties for the crime system so PKing is viable again (Sandbox element) - Change Trade Runs to how they used to be (e.g. no fixed turn-in spots) or make both systems be able to co-exist (e.g. for us to have both options) (Sandbox element) - Reduce the overall number of dailies and substitute with a different type of content (Sandbox element) - Make crafting professions viable again (weapon/armor/etc.) by making it an integral part of Hiram upgrading or add different options for crafting viable gear that the majority of people can afford to revive those professions (Sandbox element) - Implement a grace period (QoL improvement) - Let us redeem our packs once per server, once per character, not once per account (QoL improvement) - Fix quests such as Mysterious Ally (Progression element) - People should not be able to AFK indefinitely in Courthouse (QoL improvement) - Add tutorial quest lines for other professions except Alchemy, can be reworked to be like an introduction to crafting (QoL improvement) - Add a timed reward for a small amount of diligence coins (similar to old Legacy system) (Progression element) - Make initial gearing pre lv 50 more player friendly so one mistake doesn't have such a bug impact (Progression element) - Add option for guilda trade runs back into the game (Sandbox element) - Adventurer Evenstonea should be usable on instruments (Bug) Edit: Added 3 and modified 2. Keep them coming guys! For the nay-sayers, most of these have been vocal concerns in Discord as well. Edit 2: Added a lot of popular ones and edited quite a few as well. Edit 3: Keep them coming! I'll reword a few once finished, since someone gave some really good feedback on how to phrase these. Edit 4: Removed char transfer and deletion timer suggestions. Opinions too mixed. Edit 5: Added a bug, improved wording on a fee suggestions. Edit 6: I feel that at this point, the major concerns have been brought up. I'll reword the suggestions tomorrow to be more formal and will likely ask a CM on Discord to submit to Gamigo. If anyone has anything else to add in the meantime, by all means. [link] [comments] | ||
Guide - Archeage Unchained: How to get started with Fishing Posted: 22 Oct 2019 05:12 AM PDT Hope it's okay to post here! Hey Guys! I haven't made a video in years but I'm absolutely loving Archeage and it's rekindled my love of MMO's so I decided to make a short guide on how to get started with fishing, hopefully you guys find it useful, if you like the style and want more guides I'd love some ideas :) Here's the video: https://www.youtube.com/watch?v=FKrTJeqShuw Regards, PvtWiggles [link] [comments] | ||
I think XLGames needs some blame. Posted: 22 Oct 2019 11:30 AM PDT They program the game. They could have easily had a test group see that having a quest reset into the same boss kill for 50g over and over again is a problem that should have been fixed before sending the build to Gamigo. Gamigo so far has done a great job to uphold their promise of no P2W, and for every change in the game we want, they have to go through a 2 week buffer of communication and response with XLGames shitty dev team. XLGames is vastly at fault here not only because of the fuckup with the daily missions proccing bosses over and over for 50g each, but for not supplying Gamigo with the Admin tools needed to disable/adjust the archepass rewards and completion amounts in real time from an admin console for Gamigo to use as the publisher of the game. I feel like XLGames could spend more time developing tools that control the major aspects of the game that affect the players that Gamigo could in turn use to quickly control bad situations like this rather than having to wait for responses from XLGames 2 weeks out and the game be ruined with every day that passes while it's fucked up. [link] [comments] | ||
Gamigo, please, do the archepass a XP-based system about doing anything in the game Posted: 22 Oct 2019 04:03 AM PDT Hello First, sorry about my English I'm loving the new unchained server without pay to win! Although it is very good, I think we need some new settings to be perfect Archepass is one of the problems, working so that in the end we have several tedious missions to earn something I think the best alternative to turning archepass into a real style of a good sandbox game is to let it level up and reward you with literally anything you do with it. Like: quests, crafting, exploration, farming, etc. That would be amazing, and turn the gaming experience into something much more enjoyable I hope this discussion helps in something. :) [link] [comments] | ||
Please nerf the amount of dailies I need to do, it's driving me insane. Posted: 22 Oct 2019 01:46 PM PDT Currently, I'm trying to gain enough gilda to buy a fishing boat (500 yea I know its ridiculous), that means adding ANOTHER 29 community center dailies everyday ON TOP of hiram dailies ON TOP of the 12 daily contracts (some of which take hours because you have to fight over world boss tags or swim out in the middle of the ocean to kill 30 mobs) ON TOP of CR/GR dailies. I literally can't do anything else (grind ancestral levels, explore, cook, do alchemy) in this game besides dailies and it's not fun. There is no sandbox anymore its just dailyage, if I wanted to do dailies I'd go play classicwow and max my reputation with factions. Please for the love of god change something. Thanks, this has been Michael I appreciate you coming to my TED talk. [link] [comments] | ||
The unbans show that the bans had 0 substance and were just a PR move Posted: 22 Oct 2019 04:37 PM PDT The supposed "exploit" is that you change Archepass tracks to reroll your quests, paying 5 gilda in the proccess. However, you can simply just get the World Boss quest in your Archepass with normal rolls, and then you will get a new World Boss quest every time you complete one because the quests don't roll outside of their designated "pool" (which is all World Boss quests for World Boss quests). Most of the people banned would have done 17/17 world bosses every day, and someone who "exploited" would only have the same amount, no more, and would have payed gilda too. Why ban them? Clearly they never intended to actually have any of these bans stick since the people who are getting unbanned actually have more resources than people that "exploited". [link] [comments] | ||
Posted: 22 Oct 2019 05:00 PM PDT I would like to thank the Gamigo team for reviewing these logs and properly unbanning the players that never exploited. This was a good move on their end and we all appreciate the effort you guys are putting into unchained. However, this should have never been considered an exploit to begin with. Players should not have an RNG chance to make 850g per day without labor being spent, since this bug was in the game and you guys gave the OK for players that naturally got the world boss quest in the archepass to continue doing world bosses for gold, it should have been ok for players to switch their archepass back and forth to get the quest as these players were spending their gilda anyways. Everyone would have been on the same page at this point instead of it all coming down to this. Gamigo should have brought down the servers as soon as players reported this bug and disabled archepass to avoid this entire headache. THIS IS NOT THE PLAYERS FAULT. UNBAN EVERYONE. #FREEPILLCOSBY #CHACHING [link] [comments] | ||
EU has a hack problem in 5v5 Arenas Posted: 22 Oct 2019 10:43 AM PDT
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AA Unchained 1-55 Leveling Guide + Tips Posted: 22 Oct 2019 08:54 AM PDT | ||
Decided to test doing all my dailies today, 6 hours in and I’m drained and honestly not having fun. Posted: 22 Oct 2019 08:12 AM PDT Don't get me wrong I love the game, but I had free day today so I decided to give it a try... So I started off with my Gilda dailies, CR, GR, bunch of bosses, currently doing Hiram. I haven't even got to my archepass "weeklies" yet, this is starting to feel more like a job rather than a game. Before coming back to AA I had heard that it turned into Dailyage, I thought Naah games good, should be fine. I honestly didn't expect this though.. [link] [comments] | ||
Posted: 22 Oct 2019 05:01 AM PDT
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PLEASE start a NEW SERVER after fixing exploit. Can we get a #RealFreshStart ? Posted: 22 Oct 2019 10:52 AM PDT I am literally BEGGING for a new server to be brought on post-exploit.. There is absolutely no reason to play this game any further as someone working 40 hours a week that didn't exploit. I won't be able to catch up for 6+ months, if ever. Obviously I came into this release knowing that a decent amount of players will have more time than I do to play (~25% i estimated) but for them to be prestiged, 5-10k gold and 5k GS in 5 days................ whats the point. Its nearly impossible to even level up past 40 in war times because there are so many active pvp players 55+ that are just one shotting entire groups of us with AOE. I'm fine with being behind people that have 8hrs+ per day to play, research the hell out of their classes/skills and are natural gamers - everyone that thinks they'll be the BEST is wrong except for that 1 guy. If there is no new server post exploit, I doubt I'll even see 55 because my group of friends and I will most likely no longer be playing :'( [link] [comments] | ||
Posted: 22 Oct 2019 08:55 AM PDT
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The Archepass should just copy Destiny 2's seasonal pass. Posted: 22 Oct 2019 09:28 AM PDT Destiny 2 recently introduced its season pass and I have to say.. its the best implementation I've seen yet. You gain xp from doing absolutely anything in the game. Archeage should follow a similar path where you gain XP for whatever you do in the game... instead of these boring "kill world boss", "kill x mobs in x area", etc. [link] [comments] |
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