ArcheAge [Guide] Defence Penetration vs Critical Damage (Also 2H vs DW) |
- [Guide] Defence Penetration vs Critical Damage (Also 2H vs DW)
- Help with awaken Brilliant Hiram Guardian Nodachi :C
- What to do with: Abyssal ayanad council manaprint
- Executioner full-build // Blade Dancer (4 year hiatus)
- State of the game?
- Aria Omen pvp archer/sooth POV
- Abolisher Build
- Red Dragon Montage ^_^
[Guide] Defence Penetration vs Critical Damage (Also 2H vs DW) Posted: 25 Jul 2019 10:19 PM PDT Original Forum Thread: http://forums.archeagegame.com/showthread.php?352921-Guide-Defence-Penetration-vs-Critical-Damage-(Also-2H-vs-DW)) Hi guys, I'm Harvest from the Jakar EU Server. I already made a lot of Posts about that Topic inside this Forum or Reddit, but I think would be good to have a dedicated Thread to make it simplier and easier for people to find an answer about that. Everybody asked that at least one time, which is better? Defence Penetration or Critical Damage? We should start explaining some Basics to make everything easier when we go deep on explaining things:
Ok, these are the Basics that everybody need to know and understand if we want to move forward. Before we start with the math, we still need to make clear some things up, so we don't fall for traps that a lot of people bring up a lot of times.
Let's start with the math. Since Resilience does not matter for Defence Penetration, we only need to test the two Defences (12k and 22k) DW Defence Penetration Build (https://archeagecalculator.com/?a=a4727126&b=7): 1484 Attack Damage & 9k Defence Penetration Damage = 1484x1.04 = 1543(0.04 comes from the x2 2% Lunafrost, we need to include them since the 2H Bonus give 5% Skill Damage) Non Crit Damage = 1543 Crit Damage = 1543x1.5 = 2314 12k Defence = Reduced to 3k (0 with Puncture Passive) 3k Defence = 27.5% Damage Reduction Non Crit = 1543x0.725 = 1189 Crit = 2314x0.725 = 1677 0k Defence = 0% Damage Reduction Non Crit = 1543x1= 1543 Crit = 2314x1= 2314 22k Defence = Reduced to 13k (10k with Pucture Passive) 13k Defence = 62% Reduction Non Crit = 1543x0.38 = 552 Crit = 2314x0.38 = 879 10k Defence = 56% Reduction Non Crit = 1543x0.44 = 679 Crit = 2314x0.44 = 1018 2H Defence Penetration Build (https://archeagecalculator.com/?a=b0619126&b=7): 1656 Attack Damage & 7.5k Defence Penetration Damage = 1656x1.18 = 1954(0.08 comes from the 3% Lunafrost and 5% 2H Equip Bonus / 0.1 comes from 10% bonus from 1.1 Attack Speed) Non Crit Damage = 1954 Crit Damage = 1954x1.5 = 2931 12k Defence = Reduced to 4.5k (1.5k with Puncture Passive) 4.5k Defence = 36.5% Damage Reduction Non Crit = 1954x0.635 = 1241 Crit = 2931x0.635 = 1861 1.5k Defence = 16% Damage Reduction Non Crit = 1954x0.84 = 1641 Crit = 2931x0.84 = 2445 22k Defence = Reduced to 14.5k (11.5k with Pucture Passive) 14.5k Defence = 64,5% Reduction Non Crit = 1954x0.355 = 694 Crit = 2931x0.355 = 1040 11.5k Defence = 56% Reduction Non Crit = 1954x0.40 = 781 Crit = 2931x0.40 = 1172 Since Critical Melee Builds all have Abilities or Passive that increase Critical Damage (Like Battle Focus, Delyrium Stacks or Steady Shooting) I will add 45% to create the best case scenario for a Critical Damage Build (Even if most of the time you can't even fully Stack Delyrium or you are not able to use Steady Shooting) DW Critical Damage Build (https://archeagecalculator.com/?a=b0757026&b=7): Attack Damage 1484 & 5k Defence Penetration & 248% Critical Damage (+45% Critical Damage = 293% Critical Damage) Damage = 1484x1.04 = 1543(0.04 comes from the x2 2% Lunafrost, we need to include them since the 2H Bonus give 5% Skill Damage) Non Crit Damage = 1543 Crit Damage vs 10k Resilience = 1543x2.53 = 3904 12k Defence = Reduced to 7k (4 with Puncture Passive) 7k Defence = 47% Damage Reduction Non Crit = 1543x0.53 = 818 Crit vs 10k Resilience = 3904x0.53 = 2069 4k Defence =33.5% Damage Reduction Non Crit =1543x0.665 = 818 Crit vs 10k Resilience = 3904x0.665 = 2596 22k Defence = Reduced to 17k (14k with Pucture Passive) 17k Defence = 68% Reduction Non Crit = 1543x0.32 = 494 Crit vs 10k Resilience = 3904x0.32 = 1249 14k Defence = 64% Reduction Non Crit = 1543x0.36 = 555 Crit vs 10k Resilience = 3904x0.36 = 1405 2H Critical Damage Build (https://archeagecalculator.com/?a=b2359126&b=7): Attack Damage 1656 & 4.5k Defence Penetration & 209% Critical Damage (+45% Critical Damage = 254% Critical Damage) Damage = 1656x1.18 = 1954(0.08 comes from the 3% Lunafrost and 5% 2H Equip Bonus / 0.1 comes from 10% bonus from 1.1 Attack Speed) Non Crit Damage = 1954 Crit Damage vs 10k Resilience = 1954x2.14 = 4181 12k Defence = Reduced to 7.5k (4.5k with Puncture Passive) 7.5k Defence = 48.5% Damage Reduction Non Crit = 1954x0.515 = 1006 Crit vs 10k Resilience = 4181x0.515 = 2153 4.5k Defence = 36.5% Damage Reduction Non Crit = 1954x0.635 = 1241 Crit vs 10k Resilience = 4181x0.635 = 2655 22k Defence = Reduced to 17.5k (14.5k with Pucture Passive) 17.5k Defence = 69% Reduction Non Crit = 1954x0.31 = 606 Crit vs 10k Resilience = 4181x0.31 = 1296 14.5k Defence = 64.5% Reduction Non Crit = 1954x0.355 = 694 Crit vs 10k Resilience = 4181x0.355 = 1484 (If I mess up some numbers (They were so many lol) for the rush, feel free to point it out, I will edit right away) Conclusion: As we can see the Damage from Critical Strike falloff really hard against Target with high Resilience, so more the time pass and Players acquire more Resilience the more Defence Penetration will become efficent. Without even counting four things:
Another thing that we observed is that right now, without the 2H Gem Buffs and Resilience Nerf going for Critical Damage with a 2H is the worst thing you can do, and will probably still that way even after the Buff/Nerf since you lose way too much Critical Damage (Without counting that the 2H Gems Buff will also improve the Defence Penetration Build). So Harvest, I'm X/Y/Z, what should I build? So, which are the "Kings of DPS"? If we assume that you always aim for fighting against the Top-Players in the Game, the answer is: 2H Defence Penetration Build and DW Critical Damage Build. Also to mention that DW is still a bit overtuned compared to 2H (Since in the worst case scenario you will end up with nearly the same Damage and in the best case scenario with more Damage, and on top of that you have 177 Attack Speed), hopefully with the 2H Gems changes 2H will be balanced out at the same powerlevel of Dual Wield. If I can take a hard guess, probably with the new Skill Tree that has been added in Korea, XLGames wanted to create a clear direction for the two type of Weapons, Dual Wield will focus hard on Critical Damage and 2H will focus hard on Defence Penetration. (We already had an int in the past with the "Shield Penetration" Stats, but since is too much situational, is a Stat that is not worth taking, and probably it will never be really used) [link] [comments] | ||
Help with awaken Brilliant Hiram Guardian Nodachi :C Posted: 26 Jul 2019 10:51 AM PDT Hello people! I have a question, if I have a Brilliant Hiram Guardian Nodachi in legendary, when I go up from grade to t4, will it be in legendary? Thank you very much for your time! <3 [link] [comments] | ||
What to do with: Abyssal ayanad council manaprint Posted: 26 Jul 2019 07:29 AM PDT Guys I have like 60 of this item which I have no idea what to do with. It dropped from library bosses. So what do I do with those? [link] [comments] | ||
Executioner full-build // Blade Dancer (4 year hiatus) Posted: 25 Jul 2019 05:43 PM PDT Hello! I just returned from a FOUR YEAR hiatus and wanted to try either executioner or blade-dancer but unsure on what skillpoints go where, and what gear I should be looking to get. Any tips, screenshots of the build/tree, anything would be very much welcomed. Thanks! [link] [comments] | ||
Posted: 25 Jul 2019 06:58 PM PDT How is the state of the game these days? Is the population decent on NA servers? Is there a fresh start planned soon? Some friends and I have been thinking about returning for awhile. [link] [comments] | ||
Aria Omen pvp archer/sooth POV Posted: 25 Jul 2019 09:28 PM PDT
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Posted: 25 Jul 2019 08:54 PM PDT
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Posted: 25 Jul 2019 07:47 PM PDT
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