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    Saturday, May 2, 2020

    ArcheAge Daru Festival Guide - Archeage Unchained Guide / Founders Festival

    ArcheAge Daru Festival Guide - Archeage Unchained Guide / Founders Festival


    Daru Festival Guide - Archeage Unchained Guide / Founders Festival

    Posted: 02 May 2020 11:46 AM PDT

    Easy as that.

    Posted: 02 May 2020 03:46 PM PDT

    Been wanting to play this game but does this game still have a lot of players playing?

    Posted: 02 May 2020 01:19 PM PDT

    I personally dont like playing games that have a low player base

    submitted by /u/ryujinl12
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    Revert lunagem refinement?

    Posted: 02 May 2020 01:07 PM PDT

    Is there any way to revert the refinement of a lunagem? Say, change a Fireglow Healing Power to

    a Fireglow Magic Crit Damage?

    I know I can remove without destruction with a mornstone but can't find anything to change refinement.

    TIA!

    submitted by /u/Nick-Danger
    [link] [comments]

    Thinking of returning to AAU

    Posted: 02 May 2020 06:55 AM PDT

    I'm thinking of returning to AAU, I played at launch for a month or so on tyrenos East with a small group of friends. After all the problems with launch and our own burn out trying to keep pace with everyone else while still keeping up with real life commitments we quit playing obviously.

    I was thinking of returning and would like to try west/Nuian faction this time around because it seemed to us at the time they had more presence in the game then our side did. I would like to play casually this time and I was wondering if you guys can let me know if it's worth my time redownloading and waiting for a character to slot to free up. Is it possible for me to get land or is every spot taken up? Would it be better to start on an entirely different server? Can I catch up to the average player? I know I can't be top player at this point. Keep in mind I will be playing on my own this time around so I will be solo unless i find a guild.

    submitted by /u/Ayamasu
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    Ahnimar daru festval timer

    Posted: 01 May 2020 03:39 PM PDT

    Ahnimar daru festval timer

    https://preview.redd.it/08t8r6c0e8w41.png?width=317&format=png&auto=webp&s=32fc8098e5a3edfaa34101b2c9f294632139f1fd

    - for EU npc "Ian" spawn at 2pm, 6pm and 10pm UTC (quest description is wrong)

    - Ian stay 1 hour to give quest

    - The treasure will stay 30 mins once he appeared

    submitted by /u/mjmdurand
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    Archers and Def Pen

    Posted: 02 May 2020 04:08 AM PDT

    Is it recommended at a certain point to where archers swap out the crit rate synthesis effect on their 1H/Bow to def pen? Isn't more crit better due to resil lowering it?

    submitted by /u/wakkaflakk
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    Trouble leveling

    Posted: 02 May 2020 12:26 AM PDT

    Hey everyone,

    I just got the game 2 days ago and I never played the P2W one. I decided to be a darkrunner. The problem is that after I got to level 30 and started doing actual quests (killing mobs, etc), I can maybe kill one monster before needing to hang back because I lost half or most of my health. It is getting extremely annoying. I have upgraded the whole leveling gear to Heroic (the best I can use right now I think). And I don't think I'm under-leveled that much. The monsters are Lvl33 and I'm 32.

    I'm sure I'm doing something wrong. Can anyone explain to me what that is?

    Thanks a lot

    submitted by /u/Drunky1994
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    How to fix halcy / halcyona / golden plains battle.

    Posted: 01 May 2020 08:42 PM PDT

    Here is a open letter to the makers of Archeage.

    I don't know about others, but to me, in denistrious west, halcy / halcyona / golden plains battle is absolutely packed FULL with AFK people and Alts doing nothing in the base or spamming some useless skill.

    I mean, why not just doing and go afk? it is free 1000 honor, 10 leadership AND a labor charge. Even doing absolutely nothing.

    But I believe it is broken, as it just helps those afk/alt players, while bothering the ones there to pvp. Damaging player engagement.

    So I propose a series of changes to alleviate this problem. None is a requirement, and you can implement only part of these ideas or even none, but I suggest you consider, as it would make the game more engaging and enjoyable.

    • Make a requirement to sending the mail with the rewards of the instance. Not a high requirement, just a small one like 'killings+assistances>=4' in order to force the people to at least start actually helping in the war effort. It makes no sense to join if you are not willing (or unable) to get at least that.
    • Make the afk kick vote timer to be smaller, Usually not many are willing to read a list with 100 names, to find just that one afk guy. Let them be able to kick those afk.
      • Also, we have a serious problem with afk leaders, which makes organizing really hard.
    • Increase the requirements for the instance, from 4000 equipment points, to 7000 equipment points, in order to make harder for alts to just join in.
    • Make the requirements for a vote kick to be less costly. It is hard, and take a long while to make 100 people agree in anything in 50/50 chance. Make it like 20 'yes' should be enough to kick someone, or at least, the leader of the raid. So transference of leadership is easier.
    • Make a instakick from the instance once one has the 'afk' icon over their head.

    So what do you guys think? Anything to add? Any improvement, thank you.

    submitted by /u/Workaholiconew
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