• Breaking News

    Friday, August 30, 2019

    ArcheAge ArcheAge: Unchained Release 9/30 and will start at $25.99

    ArcheAge ArcheAge: Unchained Release 9/30 and will start at $25.99


    ArcheAge: Unchained Release 9/30 and will start at $25.99

    Posted: 30 Aug 2019 03:02 AM PDT

    Stream summary (kinda messy but info for those who want it)

    Posted: 30 Aug 2019 10:40 AM PDT

    No labor pots(cash shop)

    No tax certs (Cash shop stuff)

    No early access packages

    No land headstart No locked content, Everything is unlocked on day 1

    Arche passes function like the daily missions, 45 levels.

    Diligence coins(archeapass) Unique store

    Battle pets, housing, gliders (diligence shop)

    Premium battle pass rewards gilda/potions (saw hiram potions and honor potions)

    100% cosmetic is being said over and over

    Premium reward track literally only contains COSMETICS, not even convenience items.

    They will remove anything the community doesn't like asap.

    No current rework of trade packs, Looking into changing back to old trade system but no guarantee

    Steam release.

    Housing will not change, there isn't housing for EVERYONE they just assume there is more than enough space for everyone with the new patron/b2p system.

    Land locked untill first saturday.

    Tax certs bought with diligence

    No labor regen pj's in marketplace No mounts in marketplace

    Glider SKINS are

    No rng lootboxes or lootcrates In cash shop period.

    Will be on glyph.

    No auto loot pets on release. Possibly released with diligence coins in the future

    All cosmetics will be bound upon purchase, cant sell on auction house.

    No South american server. 64 bit client

    Unchained, restrict multi cliet 1 at a time, 3 alts at max. Strongly enforced for unchained to be successful

    Weekly streams again. (friday)

    Same labor system nothing changed, potential change to kr labor system

    sorry if this is super messy i kinda just wrote stuff down as they said it and didn't really care to redo it all but for those that care this is all the stuff they went over, if you have questions about what i said or if i noted it horribly just ask and ill clarify.

    submitted by /u/wirblewind
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    ArcheAge Unchained Livestream Notes 8/30

    Posted: 30 Aug 2019 10:33 AM PDT

    ArcheAge Unchained Livestream Notes 8/30
    • 2 to 4 servers per region
    • September 30th release
    • 64-BIT CLIENT INCLUDED IN 6.0
    • Trade system is not changing, but they are looking at feedback. They may revert to old trade systems.
    • Steam release confirmed
    • No progression server (i.e previous Fresh starts phase 1, phase 2 etc) Meaning, Unchained will have full content of 6.0 Update.
    • No autoloot pets, no powerstone pets?
    • Strictly cosmetics in premium ArchePass and cash shop
    • Cosmetics will be BOUND
    • Free ArchePass grants Diligence coins, similar to Loyalty: allows purchase of mounts/gliders/consumables etc from a Diligence shop
    • Could maybe earn Diligence coins from doing events?
    • Free ArchePass grants old marketplace items: could be mounts/pets/manastorm crystals
    • Premium ArchePass is $10

    Note that these listed rewards are just placeholders.

    • Costumes are bind on pickup
    • Alts allowed, no multi-client allowed: ONLY 3
    • KR labor system (bonus labor regeneration for participation) not confirmed but up for discussion with XL
    • No instanced housing. No tax certs sold. Only craftable or bought with DILIGENCE COINS.
    • More housing areas added with 6.0
    • There is a land lock on release. FIRST SATURDAY AFTER RELEASE -> October 5th
    • ArcheAge Unchained will be separate NA and EU, similar to how you switch from NA, EU, and PTS in the Glyph client.
    submitted by /u/suadami
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    Todays Archeage Unchained Livestream

    Posted: 30 Aug 2019 11:49 AM PDT

    Tune into ArcheAge Unchained Livestream

    Posted: 30 Aug 2019 10:12 AM PDT

    Archeage Unchained (8/30 Stream Notes)

    Posted: 30 Aug 2019 11:16 AM PDT

    No p2w in the pre-order packs. Im happy, are you?

    Posted: 30 Aug 2019 03:20 AM PDT

    What I'm hyped for, whats yours?

    Posted: 30 Aug 2019 08:01 AM PDT

    HYPE!

    • No p2w cash shop
    • Only three accounts per person
    • Fishing BUFFS like crazy
      • Increased the Fresh Water Sport Fish pack's sell price.
      • Increased the spawn frequency of large and medium Sport Fish.
      • "Stand Firm Left" and "Stand Firm Right" skills deal damage to Sport Fish.
      • Added 2 tier 4 (Master's) and a tier 5 (Ultimate) fishing rods.
      • Reduced the Labor Cost of Sport Fishing skills from 100 to 60.
      • Increased the Labor Cost when selling a fish pack from 10 to 50
    • Halcy map redesign
    • No player faction
    • Siege change
    • Two new skill trees
      • Malediction
      • Swiftblade
    • Ancestral levels
    • Weapon swap
    • Housing grid
      • All my trees fit easy!
      • Placing a plant is faster. Plant Placing Cooldown: 3 sec -> 1 sec
    • New arena balances
      • 10v10
      • Balanced FFA
      • Stealth reduced 50% in 1v1
    • New instances
      • Red dragon
      • Fall of hiram
      • Noryette challenge
      • New naval arena (Battle royal)
      • Tower defense
    • The equipped armor buff is decided based on the top 4 pieces of highest grade armor.
    • You can now use labor on many activities in the prison to reduce your prison time.
    • The main quest now allows you to upgrade your gear to the thread of your adventure until it becomes Hiram.
    • EVERYTHING IS EARNABLE in game without money!
    • Old servers will remain so whales can live there
    • Hiram grind, just like the good ol Hasla days
    submitted by /u/gurr23
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    Thoughts on current versus old trade system?

    Posted: 30 Aug 2019 12:28 PM PDT

    Reverting to a trade system similar to the one that existed at launch was mentioned as a possibility during the livestream, with Khrolan supporting the idea, however they stated they were going to wait and listen to player feedback.

    I haven't played since 3.0, but most people I've talked to that has played the more recent patches prefers the old trade system, where players could craft and transport goods between any two places, and exchange it for Gold, Charcoal, or Gilda Stars (if doing intercontinental runs), whereas now it seems that specialty packs can only be sold on the same continent they were crafted on, and after enough specialty packs are sold cargo can be purchased to bring to the other continent, which rewards Gold and allows you to purchase certified cargo, which you then have to bring to a Cargo Exchanger for Charcoal.

    If I'm mistaken or things have changed please correct me, but this seems unnecessarily restrictive and convoluted.

    What are your thoughts on this? Would you prefer the old trade system, or the one that's currently implemented?

    Strawpoll

    submitted by /u/everyandnothing
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    Need some info on 6.0

    Posted: 30 Aug 2019 12:27 PM PDT

    Can't find info about this, is library still useful in 6.0?
    Also what's the average daily routine in 6.0?

    Thanks for any info you can provide!

    submitted by /u/Kemicaloid
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    How do we preorder on Steam?

    Posted: 30 Aug 2019 01:01 PM PDT

    Nothing up there yet.

    submitted by /u/creeduck
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    Does planting off grid still cost labor?

    Posted: 30 Aug 2019 01:42 PM PDT

    I'm getting mixed answers on this. Some people are saying they got rid of the labor fee for planting off grid, others are saying it still exists.

    When I last played, when you place a sapling off-grid(not on a property), you pay labor upfront.

    submitted by /u/skilliard7
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    How strong will multiple account really be in Unchained? [Need Experiences People Advise]

    Posted: 30 Aug 2019 04:15 AM PDT

    So guys, been thinking about rolling into the game after a friend recommendation.

    The new B2P project seems interesting and I can only hope for the best even though my experience tells me otherwise.

    Anyways... The thing that is currently holding me back and still allowing me to think that WoW Classic would just be a better option is the Multiple Accounts thing.

    I always believed it cuts on immersion and honestly it just begins looking like a RTS game for me when you are using multiple characters all the time, in this case... multiple accounts.

    What I would like to have its a few numbers on how someone with say... 3 account would progress comparatively to someone with 1... in early... and late/ endgame. [In the same timeframe and time per day to play]

    I dont mind having 2 or 3 chars, one for craft, one to be always near home and one to grind and gear for example.. I think its ok... (simple example) but having multiple accounts working for one I think its just weird and for me... well... I dont even know how to express it.

    Can you guys gime an idea on how impactful this can be?

    Thank you.

    submitted by /u/RedditQsnAs
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    Question about ArcheAge Unchained and class.

    Posted: 30 Aug 2019 03:27 PM PDT

    New to the game just install it to get ready for archeage unchained. i Notice there's a class call Malediction is it new will archeage unchained have it? Want to make sure i play a class that i can paly when archeage unchained comes out.

    submitted by /u/Xevn
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    Archeage Unchained stream highlights (with timestamps)

    Posted: 30 Aug 2019 03:00 PM PDT

    [NA][Unchained][West] <Ashen Order> Mature | PvX | Casual | Friendly

    Posted: 30 Aug 2019 10:39 AM PDT

    Ashen Order is a PvX guild and encourages its members to enjoy the game at their own pace. We enjoy the company of other players who share our belief that this game has something to offer every person and who want to play the game with a respectful and helpful group of people.

    We are just starting to form up for the the new Unchained Server and are looking to find like minded individuals to enjoy the game with. We do highly encourage using discord to get to know everyone.

    If you are interested in joining with us you can PM me on here or discord Jynkz#3680 / WhiteShadow#1394 / KansasGuy2012#8962 / Sylphie#6943

    Discord server is https://discord.gg/Sv3kHK2

    submitted by /u/KansasGuy2012
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    Why is this game so good?

    Posted: 30 Aug 2019 02:25 PM PDT

    Seriously. Why?

    submitted by /u/kiulowithkak
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    Was there no mention about Cheaters in AAUnchained?

    Posted: 30 Aug 2019 02:20 PM PDT

    I think this is even bigger problem than P2W etc. The game used to be infested with cheaters/exploiters, that wall hacked inside mountains and made huge illegal farms. Also there was this "radar/UAV" hack that people used to scout sunken treasures etc

    Was there no mention about cheaters in AAU, when they had the dev stream?

    submitted by /u/Rexitus
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    Archeage Unchained - Livestream Recap (Pay-to-win?)

    Posted: 30 Aug 2019 01:56 PM PDT

    Steam

    Posted: 30 Aug 2019 04:50 AM PDT

    Will I be able to preorder game via steam market?

    submitted by /u/ChronesNBG
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    What is an Archepass?

    Posted: 30 Aug 2019 05:19 AM PDT

    I am at keep hearing about it but I can not find relevant info other than there is a free version and premium version.

    submitted by /u/Pwhobbit
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    Cloth or Plate for Mages?

    Posted: 30 Aug 2019 02:01 AM PDT

    I have a question, can a mague use plate for pvp or is better cloth? Is good strategy more def and less int or not is viable? Thanks!

    submitted by /u/Furies993
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    Looking for AA Unchained Guild

    Posted: 30 Aug 2019 11:32 AM PDT

    Hey!

    So with the upcoming AA unchained I am looking for a chill yet serious guild.

    One that is gonna be day 1 grinding out, knows what they are doing but also wanting to have fun.(By knowing what you're doing, I mean basic game knowledge of the leaders at least, and a game plan for day 1)

    I haven't played AA in a good while. I played back around when Hiram was introduced for a few months, but ultimately quit again.

    Before that I played back in 2013-2014 since Alpha release. I was consistently #2-4 on 1v1 arena on Kyrios(?).

    Huge PVPer but I also enjoy doing dungeons.

    Once unchained is released I will be going very hard on the game and playing a lot.

    If any medium-big guilds have those things DM on discord.

    Discord: Zayne#0961

    submitted by /u/ghostillustrated
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    5 Day Land Lock Is a HUGE Mistake

    Posted: 30 Aug 2019 11:23 AM PDT

    On the stream they said that land will be locked until the 5th of October, 5 days after launch.

    This long of a lock is unprecedented. Here's the problems it will cause:

    1. Getting materials required to make a boat, or other crafted items such as trade packs, will be next to impossible. Years ago they added a labor cost to planting outside of owned land, which becomes extremely expensive. They also recently hiked the same faction kill penalty to 50 per kill, so you can't activate bloodlust to defend your "off-grid" farm. So you're talking 5 days where basically all the Sandbox elements of AA are disabled, all you can really can do is quest/level/dungeons.

    2. The "Land Rush" will inevitably screw over most of the population. Everyone will be trying to get in, there will inevitably be queues. Land ownership will come down to who was lucky enough to make it into the server before the server capacity is reached and queues begin. Some people will get in on all 3 accounts and place 6 blueprints, some won't get in at all. All of the land will be gone within minutes.

    Having played at original launch, and the first FS server, there was no land lock. And there were no issues with land, as it took time for people to get blueprints anyways.

    A land rush, on the other hand, means everyone trying to get into the server, hitting a queue, and everyone that's in already has a bunch of blueprints accrued, so it will go FAST.

    I really hope Gamigo reconsiders the lock. I get that a weekend means most people can access it, but 5 days is way too long. I probably won't buy the game unless they fix this.

    edit: instead, they should lock it to 1 property per account for the first week, then raise the limit to 2 on Saturday, then remove the limit altogether the following week. That way everyone gets land rather than hoarders.

    submitted by /u/skilliard7
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    Looking through old screenshots and found this gem. Friend I met in AA packed me a lunch for Auroria launch <3

    Posted: 29 Aug 2019 04:59 PM PDT

    Can brothers actually play this game together?

    Posted: 30 Aug 2019 10:35 AM PDT

    Will I get banned for playing simultaneously as my brother in the same house?

    EDIT: and what about couples?

    submitted by /u/ElderSteel
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